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Famille (FF) 4-5

ZUT (LA FAMILLE)

Prepare a game board like the one shown. In each pocket, put a card that hsa a value between 0-50 points. On one card write the word ZUT.  Starting with the name of the person pictured, students should giva a phrase describing the person shown (Gladys est la femme de Gaston).  Any of several phrases is acceptable. The person is awarded the points in the corresponding pocket. The person choosing ZUT loses all points which his/her team already has.

Keep the Beat - Lynn Macpherson  Truro, Nova Scotia.

Family Game

Brainstorm with the students names of popular media families. Put these names on pieces of paper. Pass one name out to each student. Remind each student not to say who he or she is. Four of five students from different families go to the front of the room. Their task is to find the rest of their family by using the structure, "Comment t'appelles-tu?" Once a student finds someone who belongs to his or her family the "found" family member joins the other at the front of the room. If a student at the front correctly guesses a member of his of her family, he or she has another turn.

Colleen Milligan, SATF Conference, Saskatoon, 1992.


Habillement (GG) 4-5

GAME

1. Collect various articles of clothing and put them in a garbage bag.
2. Divide clothing equally in two garbage bags.
3. Divide class into two groups.
4. Students line up one behind the other in two teams.
5. Place a bag in front of each line.
6. On "Commcencez", the first person in each team reaches in the bag, puts on what they grab and says, "Je porte _____", then runs to the back of the line.
7. The first side to be "dressed" is the winner.

Science (HH) 4-5


Animaux (II) 4-5

QUESTIONS TO HELP FORMULATE ORAL PRESENTATION

a. Qu'est-ce que c'est?
C'est (un, une) + animal.
b. Comment est-il(elle)? (description)
c. De quelle couleur est-il(elle)?
d. Où est-ce qu'il(elle) habite?
e. Qu'est-ce qu'il(elle) mange?

Activity - Guess the animal

1. Using answers from above (except A), describe an animal (studied) orally.
Have the class guess the animal.

Activity - Guess the animal

2. Students choose to "mime" an animal in front the class. Audience guesses.

Activity - Drawing a strange animal

3. Combine 2 animals. Draw it. Name the animal. Describe it to a partner.

Activity - Paint and dress day

4. Choose a favorite animal. Dress in the colors of that animal. Paint face to look like that animal. The class guesses which animal the person is.
* Teacher dresses like a lion because this activity can cause growling. Not recommended if you have migraine symptoms!!

Activity - Song

5. Le café - Crocodile (Matt Maxwell)

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