Module 19: Desktop Publishing (Optional)

Suggested Time: 20-25 hours Level: Intermediate Prerequisite: Module 8


Module Overview This optional module will provide students with an introduction to desktop publishing and give students experiences in the preparation of some desktop published documents. It is recommended that dedicated desktop publishing software be used. However, this module may be adapted to use software applications that will accommodate desktop publishing features.


Foundational Objectives

Common Essential Learnings Foundational Objectives
Learning Objectives Notes
19.1     Define desktop publishing and describe the desktop publishing cycle.
Desktop publishing may be defined as the use of a personal computer, special software, and a laser printer to produce high-quality documents that combine text and graphics. Desktop publishing is also referred to as ``electronic publishing''.
Desktop publishing is the application of the computer to the composition, editing, and layout of both text and graphics to produce an original layout of material for copying or reproducing. Desktop publishing software is dedicated to designing and producing professional-looking documents.
Students should know that the desktop publishing cycle is very similar to the information processing cycle. A document is originated, input, desktop published (processed) and output for copying or reproduction. The desktop publishing cycle involves writing, editing, designing, producing, and printing. It is expected that students will apply their touch keyboarding, composition, research, editing, and proofreading skills throughout this module.
Students may publish documents using the available technology. For example, when special software for desktop publishing is unavailable, students may use word processing software that allows combining of text and graphics.
 
Students may contrast and compare the information processing and the desktop publishing cycles. Synectics (analogy) may be used in discussing questions similar to the following: How is the desktop publishing cycle like the information processing cycle? Name three ways in which the desktop publishing cycle is like the information processing cycle. How is it different? Content (accuracy of answers) and process may be assessed.
Module 19 student activities should reflect the focus of the accompanying core module. For example, if this module accompanies Module 7, the activities may have a personal-use focus.
19.2     Identify and describe the desktop publishing hardware and software requirements. Accurate Image Manipulation for Desktop Publishing {3093:6179}
Students should be introduced to the system that will be used in the classroom. A basic system consists of a computer and accompanying desktop publishing software attached to input and output devices. Some input and output devices that may be discussed include the keyboard, mouse, scanner, digital camera, monitor (high resolution, colour), graphics capabilities, and printer. As input and output devices vary with advancements in technology, students will need to be updated on current technology and be prepared to adapt to advances that may be available in the near future.
Dedicated desktop publishing software is recommended for student use in this module. However, software that will enable students to experience the concepts of desktop publishing may include word processing, graphics (art and drawing) and page-makeup (layout) applications. Students should know that ``true'' desktop publishing software allows the integration of these applications, and can import files such as scanned images.
Students should be informed as to how desktop publishing systems may differ from organization to organization but that the basics of desktop applications and reasons for use are fairly consistent. This should help students adapt to the various environments that they may be required to use.
Students should also be aware that some word processing software applications have provisions for desktop publishing capabilities (such as providing for various fonts, the import of graphics files, and the selection of varying page layouts).
 
Students may compare the advantages and disadvantages of software applications that provide desktop publishing capabilities with respect to features and cost.
Students with previous experience using desktop publishing software may conduct demonstrations.
Local vendors may have current information on desktop publishing resources suitable for a variety of situations.
19.3     Describe the advantages and terminology associated with desktop-published documents.
Some documents that students can produce include business cards, letterheads, newsletters, booklets, manuals, brochures, advertisements, business forms, reports, magazines, catalogues, programs, flyers, posters, and invitations.
Desktop publishing offers individuals and organizations the advantage of being able to publish materials faster and cheaper than in the traditional way. It also offers a high level of confidentiality and control over the presentation of text and the integration of visuals. Students may discuss other advantages such as the ability of an individual to perform the final production and assembly of a professional-looking document. Desktop publishing is more economical for short runs of documents that would otherwise be expensive if sent to a publishing house for production and assembly. Speed in producing a final document is important, and desktop publishing allows more speed than the traditional publishing methods.
Students may examine traditional publishing processes and may compare and contrast the differences between the two methods of publishing. Students may also consider the facilities available for documents that are sent out of the office for desktop publishing as well as the facilities for desktop publishing within an organization.
 
Some desktop publishing terminology with which students may become familiar includes: page layout (balance), type size, typeface (set of characters of same design), weight (such as boldface), style (such as italics), font (complete set of characters in a particular size, typeface, weight, and style), templates, mastheads, leading (adjusting the space between lines of text), kerning (adjusting space between characters), halftones (photographs made of black dots on white paper), camera-ready, and resolution. Terminology unique to font selection may include x-height, base line, ascenders, descenders, and serifs.
Students may take a field trip to a community business where desktop publishing is used.
A guest from a printing and publishing establishment may be invited to discuss the changes in the publishing world with the advancements in desktop publishing. The guest may discuss the reasons and advantages for changes in the systems being used today.
19.4     Use a planning process for preparing desktop published projects.
A well-designed page communicates effectively and is pleasing to the eye. Consideration for facing pages and the flow of information throughout a desktop-published document is also important. Students should know that a well-designed page integrates important elements in a simple, attractive format. Considerations may include design elements and aesthetics such as balance of white space, type styles, sizes, graphics, colour, and placement of text or artwork. The use of headings, subheadings, illustrations, captions, and footnotes may also be discussed. Students should be aware that some organizations have a visual identity for the presentation of information that must be followed.
Students may use the following stages for planning and preparing desktop-published documents: $\bullet$ identify the purpose of the communication
$\bullet$ prepare text (research, compose, import)
$\bullet$ select illustration(s) (clip art, draw, paint, import)
$\bullet$ layout page(s) (choose typeface, colours; place text, illustrations)
$\bullet$ produce sample page(s)
$\bullet$ edit and proofread
$\bullet$ produce the final copy.
 
In business, numerous page layouts may be designed and submitted for feedback and constructive criticism. When completing assignments, students may be invited to submit various page layouts for a project and be willing to accept constructive criticism for each layout designed. Remind students that constructive criticism provides positive feedback for improvement.
Some activities that students may plan and design include a letterhead for correspondence they compose, a business card for an entrepreneurial venture (for students in Entrepreneurship class), or a promotional brochure for the school or other organizations within the community.
Students may examine and critique documents on the use of good design principles. Working in pairs or small groups, students could discuss how to improve bad design. Criteria that may be used for assessment could include: Does the page layout suit the intended audience? Does the document satisfy the identified problem? Is the graphic in a suitable position? Is the line length selected for the text suited to the document? The design elements may be listed on a checklist or rating scale and used to assess the examples.
Students may work in pairs or small groups, planning and arranging text and graphics for a desktop publishing project. The interaction between students simulates the decision-making processes involved in a team environment.
Visual identity may be illustrated through the use of a number of different documents that have been produced by one organization, that have followed a visual identity in design. In small groups, students may examine samples of such documents to determine the identity that was followed and discuss why.
Yearbook seminars may provide valuable information on publishing. Consult with the yearbook coordinator.
19.5     Demonstrate the use of desktop publishing software features in preparing projects. Desktop Publishing - Typography {3095:6183}
In this learning objective, students may complete projects that would involve them in experiencing and working with the different features of the desktop publishing software. As examples, students could be given opportunities to experience working with multiple columns of text, using a variety of fonts, generating and importing text and graphics, manipulating text and graphics (character-manipulation), and preparing page layouts. Teachers will need to adapt their expectations as software capabilities evolve, but should always try to incorporate as much of the functionality of the software as possible.
Each activity that students complete should involve them in using the mechanics of the software to experience the functions. This will help prepare students for the final learning objective of this module which will require students to examine and evaluate various situations requiring the design of desktop publishing documents.
Students may learn and practise specific functions of desktop publishing software by recalling and editing previously stored files and making changes which address the features of desktop publishing. For example, students may start with recalling a text file of a manuscript and practise selecting and changing fonts and font sizes within the title, subtitle and body. Students may practise importing stored files of text or graphics that are to be included into another stored file. A manuscript may be edited into multiple columns of text. Text may be wrapped around a graphic. Teachers may assess student ability to work with the features of the software package by using a performance test. The performance may be observed with data recorded on a rating scale. Criteria may include student ability to select fonts, change fonts, centre headings, import files, enter text, delete text, and others. Teachers may wish to record student ability to generate a solution using an anecdotal note.
19.6     Design and produce documents using desktop publishing application software.
Students may create pages using imported text and graphics, modify text and graphics within a page, demonstrate their knowledge of design, and link pages and text boxes. They should identify and choose appropriate fonts for their projects. Students may select, import, and manipulate graphics, formatting pages appropriately for presentation.
Students may begin with very basic applications and progress to increasingly challenging projects. To ensure a variety of experiences, documents that students may publish should vary in type, purpose, and audience. Students should be reminded that the planning process is a crucial step to success in design and that various layouts for the final project may be produced.
Students may work independently, in pairs, or in small groups to design and produce a wide variety of communications using desktop publishing software. Newspapers, periodicals, magazines, and other resources may provide interesting ideas for students to use in designing and producing posters, menus, brochures, flyers, invitations, résumés, books, manuals, or forms. Students may design and produce documents for the school such as the yearbook, newspaper, or parent newsletter.
Students could publish documents for cultural and/or community events. Examples of events may include dances, pow wows, graduation activities, or sporting events. The following are ideas for desktop publishing projects: $\bullet$ a booklet of stories told by kindergarten students
$\bullet$ biographical profiles of Elders or other groups in the community
$\bullet$ a book of favourite recipes
$\bullet$ tickets, posters and programs for an event
$\bullet$ genealogy
$\bullet$ pamphlet of community events.
Time may limit the number of projects and activities that may be completed. If students are involved in a publishing project for the community or school, the Extended Study module could be used to extend the time.

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