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Module 14: You, as the Fashion Designer (Optional)

Suggested time: 15 - 20 hours
Prerequisites: Modules 1, 2, 3, 8, and 12

Level: Advanced

Foundational Objectives

Common Essential Learnings Foundational Objectives

Learning Objectives

Notes

14.1 To create a croquis. (IL)

 

 

A croquis is the first rough sketch of a garment design.

Step One

Using the specific proportions of the fashion figure and the grid, sketch a female and/or male croquis.

Step Two

Instruct students on how to draw a rough sketch of body parts for the croquis:

  • face
  • hands and fingers
  • feet

Step Three

Instruct students on how to incorporate simple gestures using arm and leg variations.

Collect a variety of fashion poses for reference when fashion sketching.

Find a variety of fashion poses. Discuss how the mounted pose is suited to the fashion design.

Invite a model or a person from a modeling agency to demonstrate fashion poses. A discussion of career opportunities could be included.

14.2 To discover and explore sketching techniques to create fashion illustrations. (IL)

 

Find a fashion photograph showing the entire figure. Complete a fashion sketch from the photograph.

Using geometric forms and lines, design an outfit suitable for a specific figure type. Review Module 5.14 Optical Illusion. Some figure types are:

  • tall and thin
  • tall and heavy
  • short and thin
  • short and heavy
  • top heavy
  • thick middle
  • hip heavy
  • average

Design a costume for a drama, skating, dancing, or gymnastics performance. Consult the Theatre Arts 20, 30 Curriculum Guide.

Using a historical costume as an inspiration, design a garment that would be worn today.

Note: Croquis and fashion sketches could be placed in a portfolio.

 

 

14.3 To explore the application of colour and pattern to a fashion design. (IL)

 

Using a fashion illustration, create a print or pattern, then apply the colour. Place these in a portfolio or on a bulletin board.

 

 

 

14.4 To identify methods of designing a garment pattern. (COM)

Show examples of:

  • flat patterns
  • draping
  • drafting (computer-assisted garment design and traditional methods)

 

 

14.5 To identify terms, tools, and equipment related to flat pattern designing.

 

Flat pattern work starts with a basic commercial pattern that has previously been altered to fit the individual. The pattern work consists of changing the altered basic pattern to make a pattern for a chosen design. The work is done in paper on a flat surface.

Note: Preparing a flat pattern is pattern making, not pattern alteration. A knowledge of flat pattern techniques will contribute to a better understanding of pattern alterations. The teacher may wish to demonstrate the design techniques using full, half, or quarter scale patterns. (NUM)

 

 

14.6 To explore and apply flat pattern design techniques using a commercial pattern. (IL)

 

 

Make a flat pattern for a fashion illustration that the student has created. The garment should be constructed in muslin at the very least. Evaluate the fit.

14.7 To assess and adapt a flat pattern design to meet a special need or clientele. (CCT)

 

Consider pattern changes to accommodate various needs:

  • person in a wheelchair
  • recent hip surgery
  • cast
  • young child who wants to dress himself/herself
  • visually impaired person
  • body size
  • senior citizens in a home
  • crutches
  • limited dexterity

Investigate special needs for clothing within your community by visiting a senior care home or hospital. (Optional)

 

 

14.8 To design a flat pattern from a set of body measurements. (IL)

Use body measurements to design a simple pattern. Test the pattern by sewing the garment in at least muslin and evaluate the fit. Required ease must be added to the pattern. Students may design a pattern for themselves or someone else.

 

 

14.9 To develop and apply knowledge, skills, and techniques necessary to operate a computer to design a garment. (TL) (Optional)

Using the computer as a designing tool, create a garment pattern which includes the following pattern details:

  • grainline
  • center front/center back
  • notches/dots
  • seam and hemlines
  • darts
  • optional details – pockets, yokes, facing, waistband

 

 

14.10 To demonstrate skills required to produce a computer designed pattern that incorporates design details, required pattern information and layout. (TL) (Optional)

 

 

Design a guide sheet for the garment pattern started in Module 14.9. Using the completed pattern and guide sheet, cut out and sew the garment. Evaluate the completed project.

 

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