| Suggested Time: 10 - 20 hours | Level: Introductory |
| Prerequisite: Modules 1 and 2 |
Module Overview
In this module, students become familiar with some basic knowledge, skills, abilities, and processes required to develop an effective multimedia product. Students will participate in labs designed to prepare them for the production of their own multimedia projects.
Foundational Objectives
Common Essential Learnings Foundational Objectives
| Learning Objectives | Notes | ||||||||||||||||||||||||||||||||||||||||||
| This module will explore the nature of multimedia and interactivity, compare different models of multimedia productions, explore the basic elements of the multimedia production process, and examine some development tools.
The term multimedia is used in this course to refer to productions that are primarily computer based and employ multiple technologies, e.g., websites and CD-ROMs. Students might also be involved in multimedia presentations such as PowerPoint presentations.
Multimedia production areas include: Research Activity Students may have already conducted research on multimedia careers in Module 4. If not, have them search the Internet and other resources to find a position that interests them. Have each student or group prepare a report using a simple multimedia format. They may present their career research to the class using software such as PowerPoint, or they might use slides and audio.
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Have students search resources for information regarding the evolution and development of multimedia production. With the advent of the PC revolution, multimedia and interactive media technologies have revolutionized the way information is transmitted from the originator of a product idea to the consumer of the product. Students might have class discussions about the evolution and pervasiveness of the World Wide Web, and its influence on business and daily life.
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Basic Elements of the Multimedia Production Process
| Remind students that whenever multimedia production is discussed, high-end graphics, engineered sound, interface design, and interactivity levels may also be discussed. These elements are integral to much multimedia development and production. There are five basic phases in the production process. 1. Content Design (What?) This initial phase of multimedia development includes identifying what the content is and what audience the product targets. The project is then planned and the content organized using concept maps and flowcharts. 2. Interactive Design (How does it work?) This second phase establishes how the user will navigate through the product and what types and levels of interactivity will be included in the product. A storyboard is usually then prepared. 3. Interface Design (How will it look?) This third phase establishes the look and feel of the product. It will define the style and layout of the storyboard elements and may result in the assembly of a prototype. 4. Assembly In this final phase, the prototype design elements are applied to the remaining content. In the case of a CD-ROM, this usually results in a beta version of the product. This beta version may be tested using focus groups. Final editing, scripting, and programming changes are made once the focus testing is completed. 5. Production, Marketing, and Distribution If the final project is a commercial product such as a CD-ROM, marketing is an important concern. After the final changes are made to the beta version, a gold master or glass master is produced. From this master, duplicates are made for sale and distributed to wholesalers and/or retailers. Although marketing is included in this phase of the development process, aspects of marketing are addressed throughout the process. The identification of the target audience is a marketing concern; design appearance is also a marketing element.
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Demonstrate to students the following:
| Have students examine and learn to use operating manuals. Draft a schedule for students to practise using the equipment. Check for basic competencies including operation, maintenance, handling, storage, and use of basic terminology.
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Multimedia Product Assessment
| Discuss with students, and demonstrate where possible, recent advances in consumer level multimedia production tools. Consider some of the implications of the proliferation of millions of homemade websites and business presentation products. As the digital industry responds to popular demand, production tools are becoming more "user friendly". At one time, if a person wanted to include an image in a background of a slide production, he or she had to contract the skills of an artist to accomplish the task. Today, most people have access to clip art, or may capture copyright free graphics files and use graphic editors to edit, reformat, and insert images in their productions. Access to user friendly tools, however, does not guarantee an effective product. The development of a visually appealing and effective multimedia product requires knowledge of audience, purpose, communication, creativity, and visual design concepts. In addition, technical skills are essential to the quality and functionality of the final product. As a class, develop a list of criteria for assessing the quality of multimedia projects. Students may compare and contrast websites, CD-ROMs, presentations, etc. to develop their criteria. Post the criteria in the classroom.
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Multimedia Product and Software Lab
| Have students conduct a survey of software applications in the above-mentioned production areas. Have them note the various uses and features of each application. Digital graphics software might include: Digital audio/video software might include: Authoring/programming software might include: Animation and virtual reality modelling software might include: There are many freeware or shareware alternatives to these programs. While not as feature laden as more expensive software, they can offer an adequate, cost effective alternative for schools. Website visits for research might include:
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Product Proposal Lab
| Have students develop a multimedia proposal for a fictional client:
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Multimedia Presentation Lab
| Teachers should remind students about copyright procedures discussed in Module 3. Have each student create a presentation using software like PowerPoint or slides plus audio. They should use a minimum of 10 slides. This lab could be combined with the career research activity in Module 4. Students might create a presentation for other students, to demonstrate their career research findings. Critique each presentation and record comments in student notebooks, or establish criteria for peer evaluation. Refer students to the criteria they developed earlier in the module.
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Have students select examples from their labs to include in their working portfolios.
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| Suggested Time: 10 - 20 hours | Level: Intermediate |
| Prerequisite: Module 7A |
Module Overview
This module introduces students to basic web page design.
Foundational Objectives
Common Essential Learnings Foundational Objectives
| Learning Objectives | Notes | ||||||||||||
| At the intermediate level students will develop:
Note: Some students may have experimented with web page design. Expectations for students' projects in this module may vary, depending on their prior experience. Basic Web Page Design Most students will already be familiar with the concept of a home page. Ask students to share examples of some of their favourites. A home page is the first or topmost page that users see when they enter a particular site. It sets the tone for organization and content in the site. Have students research sites that provide basic information on web page publishing. Have them locate sites where the public can get free home pages, and discuss the process.
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Have the students list their favourite department stores, computer companies, and online stores. Explain to the students that they have been hired to create a web page for a company (their choice) and that the web page is to be aimed at their own age group as a target market. To start with, students will research the Net to see if they can find a company similar to their choice. After locating a similar web page, they will note what elements they should chose to include. Next, students will conduct market research and find out what group of people would likely buy the company's products, and predict how best to promote the products on the market. Finally, students will learn how to create a home page for their business. Initially, teachers may choose to have students begin with a text editor so that they understand the basics of HTML coding. If an editor is used, it is recommended that it be one that allows the user to see the HTML code.
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Have each student create a web page.
| Sample Web Design Process to Use with Students 1. Set your Goals Identity the goals for your web page.
2. Surf Before you Create Browse other sites, make a note of the elements that you like and the elements of which you are critical. This will give you ideas about what you would like to include on your home page. 3. Select Appropriate Content Think about what kind of information you want to source, generate, and share that would be of interest to others. 4. Flowchart your Website Create a flow chart or storyboard to sketch the general layout or appearance of the site and how and where resources could be linked. A website may contain a lot of pages and resources linked together. It is important to plan where the links are and how they will be connected before implementing your site plan. 5. Choose the Right Tools. Determine what tools to use to create the website. Your decision depends largely on the complexities of the tasks and your available time and money. 6. Test Your Design Test your web design with a variety of users with different levels of computer expertise or familiarity with the Net. Their feedback will help you to improve your web page design. Newsgroups on web page design and publishing: |
| Suggested Time: 20 - 30 hours | Level: Introductory |
| Prerequisite: Module 5A, 6A, or 7A |
Module Overview
This module offers the opportunity for students to create their own production projects in audio, video, or multimedia. At the introductory level, students will participate in pre-production and production phases, but may have limited involvement in the post-production phase of the process. They should, however, understand the tasks involved in post-production and may practise basic editing principles.
Foundational Objectives
Common Essential Learnings Foundational Objectives
| Learning Objectives | Notes | ||||||||||||||||||||||||||||||||||||||||||||||||
| Note: At the advanced level, some individual students will do their own projects. However, at the introductory level it is recommended that students work as a class or in groups.
In this module, students will create their own class productions as a whole group or in small groups. Student production teams may create one or more projects in video, audio, or multimedia. Productions need not be more than 5 minutes in length. Have students discuss the project ideas on the following pages. Students may wish to brainstorm other ideas. Some projects may require that students work from scripts. Because of time limitations, it is not recommended that students spend a great deal of time on script writing in this course. This is in no way intended to be a devaluation of the importance of a good script, which can save hours of time in production and post-production, especially in dramatic projects or certain types of documentaries. Those students who wish to write scripts for documentaries, dramatic videos, or radio dramas should take optional Module 13. They might also explore the possibility of doing their script as an English project. Alternatively, the CPT teacher could devise a way of recognizing the students' work on their script in the project assessment, without devoting whole-class time to script writing. It is also possible that CPT students could collaborate with other students in a course such as Creative Writing 20, in the same way that professional video/audio directors collaborate with writers. If there are students who express an interest in working with a script, the CPT teacher might approach the Creative Writing 20 teacher (or other English teacher) to explore the possibility of coordinating writing and production projects. | ||||||||||||||||||||||||||||||||||||||||||||||||
| Introductory Video Project Ideas
Students should apply the techniques they practised in the video production labs in Module 5A. They might produce the following: In their video project students will: Have students practise their skills in using smooth movements with the camera. Advise them on the overuse of zoom or panning techniques.
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Introductory Audio Project Ideas
| Students should apply the techniques they practised in the audio production labs in Module 6A. Students may create an audio production of the following: In their audio projects students will:
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Introductory Multimedia Project Ideas
| Students should apply the techniques they practised in the multimedia production labs in Module 7A. Have each student do a presentation using PowerPoint, Claris Works, or slides plus audio. Productions might include the following: In their multimedia projects students will:
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Pre-Production ActivitiesIf students are working in groups, review the concept of production teams and the roles and responsibilities of each of the members.Review pre-production activities with students (see Module 2).
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Project Proposals or Contracts
| Have students complete and submit a project proposal or contract. The proposal or contract should include a description of the project type: video, audio, CD-ROM, website, presentation, etc. It should include a project description, project goals, the intended audience, equipment requirements, hardware and software requirements, a treatment or storyboard, starting and completion dates, and teacher conference dates. Students and teachers should discuss the assessment and evaluation criteria for projects in advance. Specific assessment criteria should be determined and included in the proposal or contract.
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Production ActivitiesView a documentary that demonstrates the production process such as:
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All students should participate in the production phase of their projects.
| Review production stage activities from Module 2.
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During the production projects the teacher should function as executive producer. The teacher should watch for lagging productions, student participation, and time problems. The teacher should work with each group to encourage creative problem solving.
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Post Production ActivitiesPost-production may be somewhat limited at the introductory level depending on available equipment. Sometimes, another school with editing equipment or a local company may be willing to assist with editing. Although the school may not have sophisticated editing equipment, students should still view all the material and complete an edit log. This can be done in class with a stopwatch and VCR. Simple graphics can be created by hand, on computers, or with video. The teacher as executive producer should help set up the edit schedule and travel details for any off-site post-production. The editing will have to be done in shifts. If time is a constraint, one student can be elected to oversee each group's editing. Have students demonstrate the following activities used in the post-production activities for each media:
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Critiques
| Have a class preview of all completed projects. In advance, discuss criteria and processes for critiquing student work. Students should review the projects in their notebooks and be prepared to discuss. Students should use appropriate vocabulary in their critiques. In addition to the product critiques, have students prepare aural or written critiques of the post-production process including: Have students prepare a written critique of their own work and of a selection from another student's working portfolio. Critiques should focus on development and structure, technical merit, and how the work demonstrates knowledge of the relationship between message, audience, and media. Self-assessments might include a list of the techniques involved, explanations of processes, any difficulties that students encountered, and suggestions for improvements. Students may wish to organize a festival during class time or after school, in which they preview their productions for other students, parents, and community members. |
| Suggested Time: 20 - 30 hours | Level: Intermediate |
| Prerequisite: Module 8A. At least one of Module 5B, 6B, or 7B. |
Module Overview
This module allows students to apply the knowledge and abilities gained in their production labs in Modules 5B, 6B, and 7B. Students refine their skills and gain confidence during a production project in video, audio, or multimedia. Teachers may find the checklist in Appendix C useful in determining areas where students need to refine skills and abilities.
Foundational Objectives
Common Essential Learnings Foundational Objectives
| Learning Objectives | Notes | ||||||||||||||||||||
| Note: At the advanced level, some students may be capable of doing their own independent projects. However, at the intermediate level it is recommended that students work as a class or in groups.
In this module, students will create their own productions as a class or in small groups, depending on the size of the class. Student production teams may create one or more projects in video, audio, or multimedia. Students will gain experience with: Have students prepare a project proposal, as they did in Module 8. Intermediate Video Project Ideas Intermediate video projects could include: Intermediate Audio Project Ideas Intermediate audio projects could include: Intermediate Multimedia Project Ideas Intermediate multimedia projects could include:
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Post-Production
| Post-production may be somewhat limited at the intermediate level, depending on available equipment; however, students should begin to see the importance of post-production activities and incorporate them to the extent possible. Industry professionals might be brought into the classroom to assist, or it might be possible to arrange off-site post-production opportunities for the students.
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Peer and Self-Assessment
| As a group, determine the criteria for assessing production experiences. Make sure that students include criteria for both process and product. Criteria might include: Students and teachers together might create a checklist that could form the basis for group discussion and/or student-teacher conferences.
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Premiering Student Projects
| Hold a festival and invite other students, parents, and community members. Create an atmosphere of support and encouragement as students present and share their work. |
| Suggested Time: 50 - 100 hours | Level: Advanced |
| Prerequisite: Module 8B |
Module Overview
This module provides students with opportunities to carry out one or more major production projects. Before beginning this module, students are required to have basic and intermediate competencies with the various production technologies. See the checklist in Appendix C.
Working portfolios will contain exhibits of the production projects as well as a written critique.
Equipment Requirements: Studio facilities and equipment would be advantageous if possible. Two cameras are required to produce more advanced shots. Audio production requires mixing/editing consoles and digital sound production equipment. Editing equipment and software suites are required. Multimedia production should include digital video and audio components.
Foundational Objectives
Common Essential Learnings Foundational Objectives
| Learning Objectives | Notes | ||||||||||||||||||||||||
| See Appendix B for advanced level project ideas.
In this module students will be expected to:
The expectation is that advanced level projects will be done primarily in the classroom and other recording and shooting locations, but not at home. Each production team (or individual) should prepare a project proposal that includes:
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Have students or teams "pitch" their proposal to the teacher or to the class.
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Review with students the processes associated with production including:
| Students should be prepared to develop and use their own equipment logs, shot lists, and location lists.
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Post-production includes:
| Explain processes involved in advanced editing. Review criteria for critique and assessment.
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Have students prepare their presentation portfolios. Remind students that portfolios can be used for employment and post-secondary applications. They can also form a major component of student evaluation.
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