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Appendix B: Properties And Qualities Of Light Affect Perception

Intensity (the brightness of the light)

Impression of brightness is subjective.

In the theatre, brightness is determined by:

NOTE: The point to remember is not how bright the light is but how bright it appears to be. For example, a single candle on a dark stage may appear bright whereas a 1000 watt spot may appear dim on a brightly lit stage; eight lights striking a white set will appear brighter than the same lights striking a black set.

Adaptation: a bright scene will appear even brighter, by contrast, if it follows a dim one.

Visual Fatigue: too much (glare) or too little light or too many rapid changes of intensity may prove tiring to the observer.

Visual Perception: the amount of illumination needed to allow an object to be clearly seen depends on its:

Intensity and Mood: bright light makes an audience more alert.

Colour

Visual Perception

Colour and Mood

Distribution

All light has form and direction, ranging from a soft, shadowless diffusion to a stark shaft of light.

Control of direction gives highlight, shade, and shadow to the composition.

The eye is invariably attracted to the brightest object in the field of vision.

Movement

Each of the three properties of light (intensity, colour, distribution) may be changed either quickly or slowly.

Intensity, colour, distribution, and movement are all controllable properties of light. How they are controlled is determined by what is to be achieved on the stage.

Objectives Of Stage Lighting

Selective Visibility

Remember: members of the audience must be able to see clearly and correctly those things that they are intended to see.

Not only must all actors and objects on the stage be clearly lit, they should also receive the correct amount of illumination.

Brightness on the stage is determined by:

Most of the time, the actor's face should be the brightest object on the stage in order to focus the audience's attention on her or him. This requirement determines almost all the basic principles of stage lighting.

Revelation Of Form

Scenic or theatrical forms must appear to be naturally three-dimensional. This involves the use of "form-revealing light":

Composition

This involves organizing the visual elements of design into a unified form or arrangement of forms.

Lighting is the final unifying force of the stage composition together with set design, costumes, and make-up.

The intensity, colour, and distribution of light create compositions of light, shade, and colour over the setting and around the actors.

It is the lighting designer's duty never to achieve an attractive visual picture at the expense of visibility.

Lighting design is visual design in space and time.

Through the use of special lighting effects, light can also be used as scenery.

Mood

Light has an undeniably powerful effect on our state of mind and on our emotions.

By using intensity, colour, distribution, and movement, the designer can exploit the emotional and psychological effects inherent in light and thereby increase dramatic effect.

The Role Of The Lighting Designer In Achieving The Total Theatrical Effect Of A Play

The director is the overall leader of the production team and it is his or her vision that determines the overall artistic effect of a production. The lighting designer should be in on early discussions with the director and other department heads and must have read the script at least twice.

1. First reading -- to get the basic story and overall idea.

2. Second reading -- slower and more analytical; make notes.

3. The actual design involves paperwork including four documents:

Stage Lighting Design: How To Do It

(from a seminar by A. John Cope, Saskatoon)

Source And Angle Of Lighting Sources

Front Lights

These light the face of the actor and should be angled between 35°- 45° both horizontally and vertically.

SideLights

These model the actor (make the actor appear three-dimensional).

Top and BackLights

These complete the modelling and separate the actor from the scenery.

McCandless Theory Of Lighting

Developed by Prof. Stanley McCandless of Yale University, the "rules" should not be too strictly adhered to. Rather, these are good principles and guidelines to follow with a flexible approach.

Lighting the Acting Area

Divide the stage into acting areas that can be filled by a light beam at the available throw (distance), but not so large as to limit flexibility in its control.

Note: If the audience is to see the front of the actor, at least some light must come from the front.

Use two lights for each area, keeping in mind location and angles.

Double or triple hang lights, if possible. This allows for the use of "key" and "fill" lights.

Each acting area should be lit by both key and fill lights and gelled by more than one colour or the actors will appear "flat."

Always keep in mind: Where is the source of the light? The answer will influence decisions about key and fill.

This method achieves the objective of selective visibility.

Supplementary Acting Areas

These are areas other than the main stage areas, such as porches, stairs, etc.

Blending and Toning the Acting Area

If limited to a certain number of lighting instruments, use flood or scoop lights to blend the acting areas.

A soft wash of light and colour can act as a fill light, affecting the colour tone of the whole stage.

Lighting the Scenery

The general rule is: "Don't, unless you have to." Much of the set will be well lit by reflection.

Motivating Light

These are any light sources used on the stage, such as lamps, fireplaces, chandeliers, etc.

Motivating light will often be the key to the lighting composition of a scene.

These light sources should in turn influence the movement of the actors -- behaviour is influenced by light.

Motivated Light

The lighting designer must create the illusion of light coming from a chosen source.

Special Visibility

This refers to special lighting such as a spotlight on an actor's face, a pool of light on a sofa, etc.

Special Effects Lighting and Projection

This is of secondary importance to lighting the actor dramatically.

It includes things like swirling light, fire and flame, ghosts, clouds, lightning, etc.

Cyclorama and backdrops can be lit with real or stylized projected images.

"Another Approach"

This stems from the desire to create a 3-D atmosphere of light around the actor. Founded upon the inspiration of natural light, instead of the acting area and motivated lighting approach, the divisions are:

Dominant Lighting

Set the dramatic "key" of the scene (key light) with light of clearly pronounced direction, intensity and colour.

This light is all-important because it provides the basic construction upon which the remainder of the composition is built.

Secondary Lighting

This follows the McCandless theory of area lighting but is supplementary to the keylight.

In effect, this is the "reflection" caused by the keylight.

Rim Lighting

This is highlighting from the top, back or sides of the actor.

This light must be at a higher intensity if modelling is to be apparent.

Fill Lighting

This is light, generally from the front, that softens the shadows and blends the keylight and secondary light. It also provides toning light for the setting.

Stage Lighting Mechanics

Spotlights: capable of throwing a shaped beam

Floodlights or Scoops

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