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Motor Skill Development


Basic Movement Patterns and Performance Cues


"Movement patterns" is the term given to ten basic types of movement the body engages in when participating in physical activity, whether it be walking, climbing trees, skateboarding or pole vaulting. These movement patterns apply to all levels of motor skill ability regardless of whether the participant is a beginner, intermediate or advanced, recreational or competitive, female or male, younger or older.
Sending   Throwing
Striking (with hands, with extension of hand or head)
Kicking
Recieving   Catching
Collecting
Accompanying   Dribbling (with feet, hands, stick handling)
Carrying
Evading   Dodging
Faking
Screening
Locomotions   Repetitive displacements of the body (walk, run, climb, traverse); may involve equipment
Landings   On feet, hands, and while rotating
Statics   Balance (unstable positions)
Supports (stable positions)
Hangs (shoulder below point of suspension)
Swings   From various body parts
From various apparatuses
Rotations   Rotation about one of the primary axes (long, broad, narrow)
Springs   Rapid displacement of the body (from arms or legs)

These movement patterns are broken down into "performance cues" at the beginner, intermediate and advanced levels. Performance cues are valuable for students and teachers. They provide information about specific things to look for when performing a skill in a certain movement pattern area. Turn to page 130 for an example. Look under the headings "Sending" and "Beginner." Note that when a beginner is executing a sending pattern -- and this could mean throwing a ball or frisbee, serving a volleyball or hitting a ball with a bat -- this beginner is primarily concerned with making sure that his or her body faces the direction of the target and that the feet are placed in such a way that the body feels balanced or stable.

Page 132 explains this in more detail.

On the other hand, the intermediate student is comfortable with the ofur performance cues stated under "Beginner" and is ofcusing on five other cues with a priority placed on weight transfer. The advanced "sender" has the performance cues from Beginner and Intermediate under control and is working on clearing the hips and other more sophisticated performance cues.

Notice something else -- the beginner's performance cues are all related to body and space. This means that the beginner is ofcusing on two areas:

The intermediate's ofcus is still on "space" but more on "force." When the ofcus is on force, this means that the ofcus is on the application of power in order to move the body (starting and stopping) or applying power to a game object (badminton smash versus drop shot); however, it is useless for the intermediate student to engage in skill development at that level until the beginner performance cues have been internalized. When performance cues are internalized, it means the person no longer has to consciously think about and concentrate on them.

The same applies to the advanced student. This student is working at this level because the performance cues for beginner and intermediate

are no longer a concern. This student's ofcus is somewhat on force but more on relationships. Here the ofcus is on the adjustment made among body, space and force to change or further refine skill performance and strategies (for example, applying appropriate spin on a forehand tennis shot so that it "dies" immediately after bouncing).

This information can be summarized as ofllows:

If the student is working on performance cues related to

Body

      |
and |___________ then the student is a beginner

          |
Space |

 If the student is working on performance cues related to

Space

      |
and |___________ then the student is intermediate

          |
force |

If the student is working on performance cues related to

force

      |
and |___________ then the student is advanced

                     |
Relationships |

Movement patterns and performance cues have major implications for teaching physical education:

Lessons and units involving motor skill development are planned through the use of movement patterns and performance cues. Planning this way will increase the chances of students becoming physically educated as opposed to becoming physically trained. Appendix B contains a graph which may be photocopied and used to chart the predominant movement patterns for any activity. This will help teachers determine whether all movement patterns are being developed adequately over the course of the year or semester. Samples depicting the movement patterns for tennis and educational gymnastics are provided for illustration.

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Performance Cues That Appear Most Frequently


Sending



Beginner
  • Direction of body alignment (base of support)
  • Centre of gravity
  • Visual Contact
  • Point of release or contact
  • Limbs in opposition
Intermediate
  • Weight transfer
  • Pre-stretch (wind-up)
  • Range of Motion
  • Length of pre-stretch and ofllow through
Advanced
  • Clearing hips
  • Motion/movement adjustment because of velocity
  • Action of non-throwing/striking arm

Recieving



Beginner
  • Visual Tracking
  • Presentation of target
  • Absorption
  • Control
Intermediate
  • Range of Absorption
  • Hand-eye coordination
  • Flight pathway interception point
  • Direction of body alignment (base of support)
Advanced
  • Setting up for next move
  • Velocity of motion
  • Centre of gravity

Accompanying



Beginner
  • Control
  • Visual Contact
  • Balance
  • Absorption
Intermediate
  • Visual field
  • Protection of game object
  • Velocity (coordination of body and game object)
Advanced
  • Adjustment to external variables
  • Pattern Variation
  • Misdirection (faking)

Evading



Beginner
  • Balance maintained by upper body
  • Visual Contact
  • Coordination
  • Centre of gravity
  • Distribution of body weight
Intermediate
  • Change of direction (initiated by foot plant)
  • Push off
  • Anticipation
Advanced
  • Misdirections
  • Reaction time
  • Peripheral vision
  • Kinesthetic awareness

Locomotions



Beginner
  • foot Strike Patterns
  • Limbs in opposition
  • Direction of body alignment
  • Centre of gravity
Intermediate
  • Propulsion
  • Change of direction
  • Methods of locomotion (developmental movement patterns)
  • Generating Velocity
Advanced
  • All body parts
  • Controlling velocity
  • Combination of movement patterns

Landings



Beginner
  • Base of support
  • Centre of gravity
Intermediate
  • Absorption of body force/force vectors
  • Body alignment (base of support)
  • Pre-stretch (preparation for spring)
Advanced
  • Change of direction
  • Influence of limbs
  • Coordination

Statics



Beginner
  • Centre of gravity in relation to base of support
  • Coordination
  • Spatial Awareness
  • Directional forces (force vectors)
Intermediate
  • Kinesthetic awareness (especially in inversion)
  • Mental preparation
  • Concentration
Advanced
  • Altering base of support
  • Visual imagery
  • Isometric contraction

Swings



Beginner
  • Directional forces (force vectors)
  • Centre of gravity
  • Body Control
  • Spatial Awareness
Intermediate
  • Pathways
  • Generating velocity
Advanced
  • Controlling velocity
  • Adjusting/controlling directional forces (force vectors)

Rotations



Beginner
  • Centre of gravity
  • Limbs in motion
  • Maintaining equilibrium
Intermediate
  • Directional forces (force vectors)
  • Approach velocity
Advanced
  • Summation of forces
  • Various axes

Springs



Beginner
  • Body alignment
  • Centre of gravity
  • Pre-stretch
  • Release
Intermediate
  • Coordinated limb movement to generate force
  • Range of motion
  • Generating velocity
  • Controlling directional forces (force vectors)
Advanced
  • Efficiently changing from one force vector to another
  • Controlling velocity
  • Optimal angles
  • Influence of body parts to change momentum within a force vector

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Explanation of Performance Cues


Sending

Sending: Beginner

Direction of Body Alignment

Limbs (working) in opposition

Visual contact

Point of release or contact

Sending: Intermediate

Note that these performance cues are based on a progression from beginner cues. It is pointless for a student to move from beginner to intermediate activities when the latter depends so closely on the former! Students need to be provided with activities that allow them to perform at levels appropriate to their abilities. Remember, the class is planned around the students and not the other way around.

Weight Transfer

Pre-stretch (wind-up)

Range of motion

Length of Pre-Stretch and ofllowthrough

Sending: Advanced

Again, these performance cues depend on the proper execution of the ones in Beginner and Intermediate.

Clearing Hips

Motion/movement adjustment because of velocity

Action of Non-throwing/Striking Arm

Receiving

Receiving: Beginner

Visual Tracking

Presentation of target

Absorption

Control

Receiving: Intermediate

Range of Absorption

Hand-eye coordination

Flight pathway interception point

Direction of body alignment (base of support)

Receiving: Advanced

Setting up for Next Move

Velocity of motion

Centre of gravity

Accompanying

Accompanying: Beginner

Control

Visual Contact

Balance

Absorption

Accompanying: Intermediate

Visual Field

Protection of Game Object

Velocity Coordination of Body and Game Object

Accompanying: Advanced

Adjustment to External Variables

Pattern Variation

Misdirection (faking)

Evading

Evading: Beginner

Balance Maintained by Upper Body

Visual Contact

Coordination

Distribution of Body Weight

Evading: Intermediate

Change of Direction (initiated by foot plant)

Push off

Anticipation

Evading: Advanced

Misdirections

Peripheral Vision

Kinesthetic Awareness

Locomotions

Locomotions: Beginner

foot strike patterns

Limbs in opposition

Direction of body alignment

Centre of gravity

Locomotions: Intermediate

Propulsion

Change of direction

Methods of locomotion

Generating velocity

Locomotions: Advanced

All body parts

Controlling velocity

Combination of movement

Landings

Landings: Beginner

Base of Support

Centre of Gravity

Landings: Intermediate

Absorption of Body force/force Vectors

Body Alignment (base of support)

Pre-stretch (preparation for spring)

Landings: Advanced

Change of Direction

Influence of Limbs

Coordination

Statics

Statics: Beginner

Centre of Gravity in Relation to Base of Support

Coordination

Spatial Awareness

Directional forces (force vectors)

Statics: Intermediate

Kinesthetic Awareness (especially in inversion)

Mental Preparation

Concentration

Statics: Advanced

Altering Base of Support

Visual Imagery

Isometric Contraction

Swings

Swings: Beginner

Directional forces (force vectors)

Centre of Gravity

Body Control

Spatial Awareness

Swings: Intermediate

Pathways

Generating Velocity

Swings: Advanced

Controlling Velocity

Adjusting/Controlling Directional forces (force vectors)

Rotations

Rotations: Beginner

Centre of Gravity

Limbs in Motion

Maintaining Equilibrium

Rotations: Intermediate

Directional forces (force vectors)

Approach Velocity

Rotations: Advanced

Summation of forces

Various Axes

Springs

Springs: Beginner

Body Alignment

Centre of Gravity

Pre-Stretch

Release

Springs: Intermediate

Coordinated Limb Movement to Generate force

Range of Motion

Generating Velocity

Controlling Directional forces (force vectors)

Springs: Advanced

Efficiently Changing from one force Vector to Another

Controlling Velocity

Optimal Angles

Influence of Body Parts to Change Momentum Within a force Vector

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A Conceptual Approach to Teaching Racquet Skills

Considerations for Effective Teaching

Anyone who has ever participated in a number of different sports, whether competitively or on a recreational level, eventually discovers that there is considerable "overlap" from one activity to another. That is, there are certain principles of movement, certain rules and etiquette and so on, that carry over from activity to activity.

Overlap enables a person to participate in a "new" activity (such as racquetball) by transferring what is known about a familiar activity (such as badminton). Taking that one step further, this overlap enables people to more easily use what they know about one activity (for example, golf) and apply it to one that does not, at first glance, seem at all similar (for example, ringette). It is not necessary for a person to have instruction in every single sport before being able to experience success in at least a few of them. It is this conceptual framework that must be focused upon when designing lessons related to learning racquet skills.

By the conclusion of a racquets unit, students should be able to enjoy participating in various activities requiring the use of a racquet (for example, badminton, tennis, squash, racquetball, pickleball). This is accomplished without having to receive instruction in each sport. Students should be able to transfer much of what has been learned -- "the basics" -- from one specific sport to others. This is referred to as "transfer of learning."

If transfer of learning is to take place, it is critical that we incorporate into our lessons opportunities for students to receive basic instruction. More than that, however, our students need the chance to discover what works for them and why. Transfer of learning results when an individual understands what is happening and, just as importantly, why. In this way, a movement pattern or performance cue can be taken from the specific setting in which it was learned and transferred to another setting.

When we isolate one activity from another without planning for the connections to be made from one to the next, we deprive our students of the basis to transfer previous learning to the next new activity. In a "typical" badminton unit, for example, we often begin with the stance, grip and footwork. From there, we move to various strokes, including technique and use these during a game situation. Somewhere along the line, rules and etiquette are added. At the end of the badminton unit the students put away their racquets and shuttles, often forgetting everything they know as soon as "The Exam" is written ... and, lo and behold, when the tennis unit begins some time later, what does the unit consist of? That's right: the stance, the grip ... you get the picture. Often, many students get a sense of, "Haven't I been here before?" but are not quite sure why the tennis unit "feels" a lot like the badminton one. Transfer of learning is trying to happen; it simply hasn't had the chance.

Yes, stance, grip and so on are the skills students must be familiar with in order to play a game that is both enjoyable to themselves and to those with whom they play; however, we can do so much more than simply prepare students to play one game: we can provide them with the movement patterns and performance cues necessary to participate in a number of activities, thus more effectively broadening their knowledge base in the area of lifetime activity.

Let us look at this more specifically. The "basics" of the ready position for racquetball are quite similar to those for squash, badminton and other racquet sports. The grip for badminton is very similar to that used in pickleball. There are many similarities. So, what does all this mean when it comes to planning lessons? It means when the students are learning about getting ready to receive or return a moving object, we plan for them to experience this in and through a variety of sports areas.

The class whose equipment includes badminton racquets and racquetball racquets and pickleball racquets uses all of them during the racquets unit, sometimes during the same class period. The students experience the fact that the ready position is the ready position is the ready position. It does not have to be "retaught" over and over. A racquetball racquet is simply traded for a badminton racquet when working on grip and so on. (This approach obviously applies to a multitude of skill-related situations.)

On the other hand, the class with less equipment makes arrangements, well ahead of time, to use another school's or arranges for students to view films on the unaccessible activities, discussing and analyzing what they see ... whatever it takes. This is called "dryland training."

Another important consideration is the fact that a conceptual approach to teaching allows students to progress at their own rates. Gone is the need for the less talented or less experienced student to "keep up" with the more gifted. Conversely, the student who has been a provincial badminton champion can participate in a "basics" review with the rest of the class, become familiar with the vocabulary and skills needed for peer coaching, and then move on to bigger challenges. She or he even has the option (perhaps "encouraged" by the teacher) of working on new skills, using equipment from another activity area. The badminton champion may want to work on basic fundamentals using racquetball equipment. This makes the student a beginner all over again and the challenges are almost endless.

A strength of this type of approach is that students are able to build on what they already know plus incorporate new skills they have had a role in discovering, adapting and practising. This results in students who are motivated by previous successes to pursue further challenges. These individuals truly become lifelong learners, capable of using physical activity to achieve and maintain healthy, active lifestyles.

In this racquets package you have been provided with the movement patterns and performance cues basic to racquet sports in general. You have also been provided with access to sample drills and activities. Some very important resources containing information that will help you "flesh out" your lesson outlines are found in the Bibliography.

Familiarize yourself with available material first. This will give you a far better idea of where you are headed. Once your unit has been developed and classes have begun, you will begin to see the results of your efforts: students who are beginning to internalize and use what they know, even when confronted with challenges that, at first glance, seem quite foreign to them.

Incorporating the Adaptive Dimension into the Racquets Package

The information under Learners with Special Needs in the Components and Initiatives of Core Curriculum section gives examples of things a teacher can do to assist in integrating physically and mentally disabled students into the regular class.

By using the resources found in your Bibliography, available resource personnel, plus some common sense and creativity, you will be able to deal with the wide range of abilities so commonly encountered within a classroom.

Planning A Racquets Unit

Below is a sequenced planning outline for a racquets unit. It will provide a template from which to develop lessons and future units.

1. Share with the students the purposes of this racquets unit. for example:

In order to peer coach, students will need a working vocabulary from which to begin. (Avoid being misled into thinking that the naturally motor gifted or more experienced players are automatically able to peer coach. Being able to execute a skill and being able to teach someone else are two entirely different things! As a matter of fact, teachers may well find that their best "coaches" will come from the students who really had to struggle with their skills development.)

Students will probably have to spend the first few classes together as a group while the teacher continuously reviews and reinforces what is meant by "peer coaching," how students will be seeing improvement in their own skill levels, their responsibilities to their coaching partners and necessary vocabulary.

Also, as students begin to understand the rationale for everyone beginning from the points they are currently at, the teacher will be able to spend time simply having them hit balls up against the wall, rally with shuttles and so on ... whatever it takes to see each person make a large number of contacts.

While developing skills using racquets, students will have several responsibilities, a major one being the ability to help others improve their skill levels. While facilitating their skill development, the teacher will be able to inform them ahead of time of the criteria upon which communication and social skills will be assessed and evaluated.

2.Assess students' starting points.

The purpose here is to determine students' starting points: pre-control, transition, control, utilization, proficiency. Surprisingly enough, this does not take long. The pre-control students will be obvious almost immediately, as will the utilization and proficiency individuals. This will give teachers time to concentrate on the transition and control students. Classes will not necessarily consist of the same number of students in each group. Numbers will be dependent on students' past experiences and familiarity with the activity.

In order to classify each student, try using the following definitions:

Pre-control (Beginner)

Transition (Fluctuates between pre-control and control)

Control (Novice)

Utilization (Intermediate)

Proficiency (Advanced)

When classifications have been completed, take the time to make sure that students understand the advantages of starting and working at their own rates and how this necessitates the teacher taking the responsibility for finding their starting points. (Once students become comfortable with the terms and their meanings, they can help a lot when it comes to their own classifications for future activities.)

3. Plan activities to accommodate the students' various starting points.

Once students understand the vocabulary they will be using during peer coaching, the purposes of peer coaching and the teacher's role in the whole scheme of things, it is time for the students to look at how their own bodies are doing in relation to the performance cues that apply to their own starting points. Allow them time -- time to develop some sort of kinesthetic awareness, which is the body's awareness of what various parts of the body (such as arms, hands, trunk) are doing at any given time and what they are doing in relation to each other.

Allow students time to work with their peer coaches, analyzing their motor skill strengths and weaknesses according to appropriate vocabulary. There is some advantage to pairing students up according to identical starting points, as both will be able to engage in the same activity; however, depending on availability of space, length of class, and equipment, there is also something to be said about the pairs being made up of individuals with two different starting points: for instance, teachers will be able to tell if the proficiency player really knows what he or she is doing, and why, by pairing that student with a transition player. Listen to and watch the communication between the two ... there's nothing like trying to teach something to a "beginner" to find out if a person really knows what he or she is talking about!

4. Assessment and Evaluation.

Teachers should remember that they are facilitating this class! If teachers resist the temptation to constantly run in and "fix" things for students, whether it be incorrect weight transfer or a communication problem during a peer coaching situation, then they can spend time using checklists, rating scales and anecdotal records to assess students' progress. Use of a video camera as a feedback instrument can be a great asset. Students can tape their movements and then discuss what they see according to performance cues.

Video tapes can also be used for more formal evaluation. for instance, students may be instructed to take X number of swings, serves, whatever, and then select the three best and explain, in writing, why these three were chosen. This gives teachers more time to look at each student's skills outside class time. Take things one step further. Quality of evaluation could be further improved if the students could tape themselves at the start of the unit and at the end. Simple observation and correct use of a performance checklist would effectively indicate improvement.

The following information includes activities that could be used in moving students from one starting point to a more sophisticated level of performance. In addition, suggested instruments on the assessment of communication skills, cooperation and more are provided in the Templates for Assessment and Evaluation section of this guide.

When working with motor skills related largely to sending, receiving and locomotions -- racquet sports being a prime example -- we must remember to deal with two very important skills that occur before contact with the object every occurs. These are grip and preparing to move. Many students would have much less trouble making quality contacts if they only knew how to get there to make the contact! Both of these skills are related to body and space.

Keeping this in mind, every student in the class will be included somewhere in the developmental scheme of things. Teachers will likely find that students in any class will often fall into three general ability categories: those who are "out of control" (pre-control or beginner); those at the other end of the range who are already very adept at certain motor skills and can benefit from more refinement (proficiency or advanced); and finally, those in the middle who have had some previous experience in that motor skill area or simply have a "feel" for what should be happening with their bodies as they perform skills (control or intermediate).

One of teachers' major responsibilities is to provide these students with a plan of action through activity that will allow for observable, measurable improvement and feelings of success; however, knowing that the "typical" class is usually made up of three classifications of students, this should put to rest the frightening perception of a class where 30 students are doing 30 different activities, all at the same time!

When selecting activities to match the abilities of students, be very conscious of the performance cues being worked on by the beginner, intermediate and advanced student. These performance cues are the keys to selecting appropriate activities for your students. Refer to the Motor Skill Development section for additional information.

Grip

Success with racquet sports begins right here!

Self-discipline on the part of the student and perseverance on the teacher's part, plus practise, practise, practise with the proper grip will certainly improve performance and increase the amount of fun and degree of personal satisfaction.

When working on grip, beginners or those who have developed poor habits may find the proper techniques uncomfortable for the first while. Insist that the students "stick with it"! Do not allow undesirable grips to creep into students' skill repertoires.

Keep in mind that more experienced players will have developed their own little "techniques" when performing certain skills. If such a student is experiencing success and teachers do not anticipate any problems with the development of future skills (this can be determined by checking the student's performance cues), avoid making major changes. Remember: "if it isn't broken, don't fix it."

Points to teach, review and reinforce:

Sample Activities:

Balloonminton

Simply substitute a balloon for a shuttle. This slows the game down so that the beginner has the time to concentrate on grip and preparation for hitting the object.

following is a tennis activity for those making the transition from beginner into intermediate. Here space and force become important.

Hit the Target

The object of this game is for players to use racquets to hit a ball over a net onto the wall and keep it going for a specified time period or number of hits. Players should be encouraged to move the feet into a position so that the majority of shots are forehand; second choice is backhand; discourage overhead shots as they are difficult to control and are not as "game related."

target

1

Alternatives:

What if you placed a target on the wall?

Could you allow only volley shots over the net or rope?

What would happen if you added a second net or rope parallel to the first one?

Here is an activity for "intermediate-moving-into-advanced" (transition) racquetball players. Success relies heavily on relationships (the relationships between the body, object, racquet and court).

Back Wall Play Test

This helps the player assess her or his ability to play balls that have rebounded off the back wall.

Set up the front wall like this:

wall

2

Instructions to student:

You are to stand in the three-quarter court position facing the front wall. Your partner will provide you with 10 set-up shots by either hitting the ball onto the front wall hard enough to rebound off the back wall after one bounce on the floor or by tossing the ball at a 45 degree angle onto the floor about 1 metre from the back wall. Your task is to move into position and return the ball offensively (kill shot) to the front wall. The ball may strike either side wall during the flight to the front wall as long as it does not strike the floor before reaching the front wall.

Scoring:

Total your eight highest scores. The point value for each shot is the value indicated where the ball strikes the front wall. Shots landing on a line should be awarded the higher point value.

Basic Movement Patterns and Performance Cues Related to Racquet Sports

Sending



Beginner
  • Direction of body alignment (base of support)
  • Centre of gravity
  • Visual Contact
  • Point of release or contact
  • Limbs in opposition
Intermediate
  • Weight transfer
  • Pre-stretch (wind-up)
  • Range of Motion
  • Length of pre-stretch and ofllowthrough
Advanced
  • Clearing hips
  • Motion/movement adjustment because of velocity
  • Action of non-throwing/striking arm

Recieving



Beginner
  • Visual Tracking
  • Presentation of target
  • Absorption
  • Control
Intermediate
  • Range of Absorption
  • Hand-eye coordination
  • Flight pathway interception point
  • Direction of body alignment (base of support)
Advanced
  • Setting up for next move
  • Velocity of motion
  • Centre of gravity

Locomotions



Beginner
  • foot Strike Patterns
  • Limbs in opposition
  • Direction of body alignment
  • Centre of gravity
Intermediate
  • Propulsion
  • Change of direction
  • Methods of locomotion (developmental movement patterns)
  • Generating Velocity
Advanced
  • All body parts
  • Controlling velocity
  • Combination of movement patterns

See the Motor Skill Development section for detailed explanations of each performance cue.

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