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Motor Skill Development

Basic Movement Patterns and Performance Cues

Movement patterns is the term given to ten basic types of movement the body engages in when participating in physical activity, whether it be walking, climbing trees, skateboarding or pole vaulting. These movement patterns apply to all levels of motor skill ability regardless of whether the participant is a beginner, intermediate or advanced, recreational or competitive, female or male, younger or older.

Sending Throwing
Striking (with hands, with extention or hand or head)
Kicking
Receiving Catching
Collecting
Accompanying Dribbling (with feet, hands, stick handling)
Carrying
Evading Dodging
Faking
Screening
Locomotions Repetitive displacements of the body (walk, run, climb, traverse);
may involve equipment
Landings On feet, hands, and while rotating
Statics Balance (unstable positions)
Supports (stable positions)
Hangs (shoulder below point of suspension)
Swings From various body parts
From various apparatuses
Rotations Rotation about one of the primary axes (long, broad, narrow)
Springs Rapid displacement of the body (from arms or legs)

These movement patterns are broken down into performance cues at the beginner, intermediate and advanced levels. Performance cues are valuable for students and teachers. They provide information about specific things to look for when performing a skill in a certain movement pattern area. Click here for an example. Look under the headings Sending and Beginner. Note that when a beginner is executing a sending pattern -- and this could mean throwing a ball or frisbee, serving a volleyball or hitting a ball with a bat -- this beginner is primarily concerned with making sure that his or her body faces the direction of the target and that the feet are placed in such a way that the body feels balanced or stable.
Click here for more detail.

On the other hand, the intermediate student is comfortable with the four performance cues stated under Beginner and is focusing on five other cues with a priority placed on weight transfer. The advanced sender has the performance cues from Beginner and Intermediate under control and is working on clearing the hips and other more sophisticated performance cues.

Notice something else -- the beginner's performance cues are all related to body and space. This means that the beginner is focusing on two areas:

The intermediate's focus is still on space but more on force. When the focus is on force, this means that the focus is on the application of power in order to move the body (starting and stopping) or applying power to a game object (badminton smash versus drop shot); however, it is useless for the intermediate student to engage in skill development at that level until the beginner performance cues have been internalized. When performance cues are internalized, it means the person no longer has to consciously think about and concentrate on them.

The same applies to the advanced student. This student is working at this level because the performance cues for beginner and intermediate are no longer a concern. This student's focus is somewhat on force but more on relationships. Here the focus is on the adjustment made among body, space and force to change or further refine skill performance and strategies (for example, applying appropriate spin on a forehand tennis shot so that it "dies" immediately after bouncing).

This information can be summarized as follows:

Basic Movement Patterns and Performance Cues

Movement patterns and performance cues have major implications for teaching physical education:

Lessons and units involving motor skill development are planned through the use of movement patterns and performance cues. Planning this way will increase the chances of students becoming physically educated as opposed to becoming physically trained. The Guidelines for Planning section contains a graph which may be photocopied and used to chart the predominant movement patterns for any activity. This will help teachers determine whether all movement patterns are being developed adequately over the course of the year or semester. Samples depicting the movement patterns for tennis and educational gymnastics are provided for illustration.

Performance Cues That Appear Most Frequently

Sending



Beginner

Intermediate

Advanced

  • Body alignment (base of support)
  • Centre of gravity
  • Visual contact
  • Point of release or contact
  • Limbs in opposition
  • Weight transfer
  • Pre-stretch (wind-up)
  • Range of motion
  • Length of pre-stretch and follow through
  • Clearing hips
  • Motion/movement adjustment because of velocity
  • Action of non-throwing/striking arm



Receiving



Beginner

Intermediate

Advanced

  • Visual tracking
  • Presentation of target
  • Absorption
  • Control
  • Range of absorption
  • Hand-eye coordination
  • Flight pathway interception point
  • Direction of body alignment (base of support)
  • Setting up for next move
  • Velocity of motion
  • Centre of gravity



Accompanying



Beginner

Intermediate

Advanced

  • Control
  • Visual contact
  • Balance
  • Absorption
  • Visual field
  • Protection of game object
  • Velocity (coordination of body and game object)
  • Adjustment to external variables
  • Pattern variation
  • Misdirection (faking)



Evading



Beginner

Intermediate

Advanced

  • Balance maintained by upper body
  • Visual contact
  • Coordination
  • Centre of gravity
  • Distribution of body weight
  • Change of direction (initiated by foot plant)
  • Push off
  • Anticipation
  • Faking
  • Reaction time
  • Peripheral vision
  • Kinesthetic awareness



Locomotions



Beginner

Intermediate

Advanced

  • Foot strike patterns
  • Limbs in opposition
  • Direction of body alignment
  • Centre of gravity
  • Propulsion
  • Change of direction
  • Methods of locomotion (developmental movement patterns)
  • Generating velocity
  • All body parts
  • Controlling velocity
  • Combination of movement patterns



Landings



Beginner

Intermediate

Advanced

  • Base of support
  • Centre of gravity
  • Absorption of body force/force vectors
  • Body alignment (base of support)
  • Pre-stretch (preparation for spring)
  • Change of direction
  • Influence of limbs
  • Coordination



Statics



Beginner

Intermediate

Advanced

  • Centre of gravity in relation to base of support
  • Coordination
  • Spatial awareness
  • Directional forces (force vectors)
  • Kinesthetic awareness (especially in inversion)
  • Mental preparation
  • Concentration
  • Altering base of support
  • Visual imagery
  • Isometric contraction



Swings



Beginner

Intermediate

Advanced

  • Directional forces (force vectors)
  • Centre of gravity
  • Body control
  • Spatial awareness
  • Pathways
  • Generating velocity
  • Controlling velocity
  • Adjusting/controlling directional forces (force vectors)



Rotations



Beginner

Intermediate

Advanced

  • Centre of gravity
  • Limbs in motion
  • Maintaining equilibrium
  • Directional forces (force vectors)
  • Approach velocity
  • Summation of forces
  • Various axes



Springs



Beginner

Intermediate

Advanced

  • Body alignment
  • Centre of gravity
  • Pre-stretch
  • Release
  • Coordinated limb movement to generate force
  • Range of motion
  • Generating velocity
  • Controlling directional forces (force vectors)
  • Efficiently changing from one force vector to another
  • Controlling velocity
  • Optimal angles
  • Influence of body parts to change momentum within a force vector



Explanation of Performance Cues

Sending

Sending: Beginner

Body alignment

Limbs (working) in opposition

Visual contact

Point of release or contact

Sending: Intermediate

Note that these performance cues are based on a progression from beginner cues. It is pointless for a student to move from beginner to intermediate activities when the latter depends so closely on the former! Students need to be provided with activities that allow them to perform at levels appropriate to their abilities. Remember, the class is planned around the students and not the other way around.

Weight transfer

Wind-up (pre-stretch)

Range of motion

Length of wind-up and follow through

Sending: Advanced

Again, these performance cues depend on the proper execution of the ones in Beginner and Intermediate.

Clearing hips

Motion/movement adjustment because of velocity

Action of Non-throwing/Striking Arm

Receiving

Receiving: Beginner

Visual tracking

Presentation of target

Absorption

Control

Receiving: Intermediate

Amount of absorption

Hand-eye coordination

Interception point

Direction of body alignment (base of support)

Receiving: Advanced

Setting up for next move

Velocity of motion

Centre of gravity

Accompanying

Accompanying: Beginner

Control

Visual contact

Balance

Absorption

Accompanying: Intermediate

Visual field

Protection of game object

Coordination of body and game object

Accompanying: Advanced

Adjustment to external variables

Pattern variation

Faking (misdirection)

Evading

Evading: Beginner

Balance maintained by upper body

Visual contact

Coordination

Distribution of body weight

Evading: Intermediate

Change of direction (initiated by foot plant)

Push off

Anticipation

Evading: Advanced

Faking (misdirections)

Reaction time

Peripheral vision

Body awareness (Kinesthetic awareness)

Locomotions

Locomotions: Beginner

Foot strike patterns

Limbs in opposition

Direction of body alignment

Centre of gravity

Locomotions: Intermediate

Propulsion

Change of direction

Methods of locomotion

Generating velocity

Locomotions: Advanced

All body parts

Controlling velocity

Combination of movement

Landings

Landings: Beginner

Base of support

Centre of gravity

Landings: Intermediate

Absorption of body force/force vectors

Body alignment (base of support)

Pre-stretch (preparation for spring)

Landings: Advanced

Change of direction

Influence of limbs

Coordination

Statics

Statics: Beginner

Centre of gravity in relation to base of support

Coordination

Spatial awareness

Directional forces (force vectors)

Statics: Intermediate

Kinesthetic awareness (especially in inversion)

Mental preparation

Concentration

Statics: Advanced

Altering base of support

Visual imagery

Isometric contraction

Swings

Swings: Beginner

Directional forces (force vectors)

Centre of gravity

Body control

Spatial awareness

Swings: Intermediate

Pathways

Generating velocity

Swings: Advanced

Controlling velocity

Adjusting/controlling directional forces (force vectors)

Rotations

Rotations: Beginner

Centre of gravity

Limbs in motion

Maintaining equilibrium

Rotations: Intermediate

Directional forces (force vectors)

Approach velocity

Rotations: Advanced

Summation of forces

Various axes

Springs

Springs: Beginner

Body alignment

Centre of gravity

Pre-stretch

Release

Springs: Intermediate

Coordinated limb movement to generate force

Range of motion

Generating velocity

Controlling directional forces (force vectors)

Springs: Advanced

Efficiently changing from one force vector to another

Controlling velocity

Optimal angles

Influence of body parts to change momentum within a force vector

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