In the absence of air resistance, all objects fall at a constant
acceleration, regardless of their mass. This
acceleration is called the acceleration due to gravity. It
is given the symbol
. It is a vector quantity. (Recent scientific discoveries suggest that mass may have a slight influence on the rate of acceleration of falling bodies.)
The magnitude of this acceleration is nearly 9.8 m/s2 at the Earth's surface. The value changes slightly at different locations on the surface of the Earth.
The magnitude of
is generally different on other celestial
bodies.
Regardless of how an object is projected, it will experience a downward acceleration of nearly 9.8 m/s2 near the surface of the Earth.
The value of
can be determined experimentally.
One method of determining g involves measuring the period of a
pendulum at low amplitude. (This is an approximate equation, valid when the angle of displacement,
, (in radians)
sin
)

or, 
When air resistance acts on falling bodies it may cause them to fall slower than they would in a vacuum.
Various factors affect the air resistance on a falling body.
In a medium such as air, falling bodies will eventually reach a terminal velocity.
The terminal velocity for objects has different values, depending on various factors such as mass, shape, size, and surface texture.
Some useful equations for free-fall motion are:




A projectile is any object which is thrown or otherwise projected into the air. (In this section, it is assumed that the effects due to air resistance are negligible for projectiles travelling at a low velocity relative to the air.)
The path that a projectile follows is called its trajectory.
A projectile that is projected (or fired) horizontally from some height follows a parabolic trajectory toward the ground. It takes the same time to reach the ground as if it were dropped from rest.
The shape of the trajectory of a projectile, as with any other type of object experiencing motion, is relative to the frame of reference of an observer. Observers in different frames of reference may describe a moving object differently.
To analyze projectile motion it is useful to consider the vertical (y) and horizontal (x) components of the velocity and displacement separately.
Horizontally, a projectile travels at a constant velocity.
Vertically, a projectile travels at the same rate as an object experiencing free-fall motion.
The horizontal motion of a projectile depends on the horizontal component of the initial velocity .
(
)
The horizontal displacement of a projectile, relative to the ground, can be found by using the horizontal component of the velocity and the total flight time (t) .

The vertical motion of a projectile depends on the vertical component of the initial velocity and on the acceleration due to gravity.
The vertical motion of a projectile can be determined with the equations for free-fall motion, using vertical components and the acceleration due to gravity.




A projectile fired from level ground at some firing angle
(
, measured relative to the ground,) other than 90° will follow a parabolic trajectory.
The maximum vertical displacement of a projectile fired from level ground will occur at one-half of the total time of flight. At its maximum vertical position the vertical component of the velocity vector is zero.
To obtain the maximum vertical displacement for a projectile with
some constant magnitude for its initial velocity, the projectile
should be released vertically, at a firing angle of 90°. It will also achieve the maximum time of flight in this way. (Equations 1 and 4 below give the maximum value for
= 90°.
For a projectile fired from level ground, to achieve maximum
horizontal displacement for some constant magnitude of the
initial velocity, the projectile should be released at a firing
angle of 45°. In situations where the weight of the
projectile is similar to the applied force, firing angles less
than 45° will produce the maximum horizontal displacement.
(Equation 2 below gives the maximum value for
= 45°).
If the magnitude of the initial velocity remains constant,
projectiles fired from level ground at firing angles
of (45° -
) and (45° +
), where 0<
< 45° will have the same horizontal displacement. The one fired at (45° +
) will attain a higher maximum elevation and remain in flight longer than the one fired at (45° -
).
Basic projectile equations for an object fired at some initial velocity (
) at an angle
from the horizontal over a horizontal surface are:
1) dy = height =
2) dx = range =
3) tr = rise time = tf = fall time =
4) flight time, t =
Students will increase their abilities to:
.

or, 
Using a hose with a fine spray, allow a continuous stream of water to flow along a curved path. (Using a garden hose outside along the edge of a brick wall would allow chalk marks to be placed on the wall behind the spray as reference marks.) Analyze the curve. Plot the recorded points on a scaled graph and attempt to develop a relationship which gives the horizontal and vertical displacements of the curved path. If an appropriate computer software package is available, enter the data points corresponding to the vertical and horizontal displacements of the projectile path, and perform graphical analysis of the results.
The results should yield a parabolic curve in the form: y = kx2, because the vertical displacement dyis based on:

) and (45°+
), where 0<
< 45°.
.
To illustrate this, tape a 100 mL plastic beaker to a meter stick. Place a ball in the beaker. Hold the meter stick down at one end, so it acts like a hinge as it falls. Allow the meter stick to fall, observing the ball carefully. Repeat, placing the beaker in a different location. (Better still, have several beaker-meter stick arrangements set up beforehand, to make the comparisons more quickly.) In a certain position, the beaker will drop faster than the ball. The ball will fall back into the beaker after the meter stick has attained a horizontal position. Repeat using balls of different mass to confirm that similar results occur regardless of the mass of the ball being used.
When the thread is broken, the pendulum swings downward and the ball is released. Carbon paper on the arm of the pendulum marks the spot where the ball and pendulum arm make contact. Measuring the vertical displacement of the ball allows the time of travel to be determined. This time coincides with one-quarter of the period of the pendulum, assuming you already know the period of the pendulum.
Since the sphere begins to fall from rest (vi=0), its displacement is:
, so 
where 
2l / T2where l is the separation between the two knife edges and T is the period of the pendulum.
Instead of adjusting the position of the weights, the experiment can be conducted by adjusting one knife-edge. A plot of the period of the pendulum against knife-edge position will yield the magnitude of the acceleration due to gravity.
The compound pendulum provides still another variation on the same theme for finding g. A pendulum attached to a spring support, so that it can oscillate laterally and vertically simultaneously, offers another approach. With some of these interesting pendulum variations available, different approaches increase student interest.
Another variation is a variable "g" pendulum, where the axis of the angle of swing can be varied.
Take the piece of paper and crumble it into a small ball. Again drop the paper and the ball simultaneously. This time the paper and ball fall at nearly the same rate, since the air resistance on the paper has been reduced.
Another way to reduce air resistance on the sheet of paper is to place it on top of a book and then drop the two. The paper remains on top of the book as the two fall. This might also lead into a discussion of Bernoulli's Principle.
The object of the game is to place as many of your darts into the circle. Do not use metal-tipped darts for this activity. They could cause serious injury.
