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Problem Description Sheet:
Trying Not to Pig-Out
Introduction: Many games involve counting, adding, or other
math. Often, they involve chance. You get to practise your math
skills and know when you should take a chance as you play this game.
The rules for Pig-Out 1 and Pig-Out 2 are given on the
Accompanying Sheet to: Trying Not to Pig-Out.
Problem:
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Study the rules for Pig-Out 1. Play the game with one or two
other students. Try to add the numbers in your head. You can use
pencil and paper or a calculator if necessary.
- Study the rules for Pig-Out 2. Play the game with one or two
other students. Try to add and multiply the numbers in your head. You
can use pencil and paper or a calculator if necessary.
- Which game, Pig-Out 1 or Pig-Out 2, did you like the
best? Why? Which game was the quickest to finish? Is this what you
expected? Explain why you think this was the quickest one to finish.
- In which game, Pig-Out 1 or Pig-Out 2, did players
pig-out more often? Do you think that would happen most times you
play the two games? Why do you think that game has more pig-outs than
the other game? Explain.
- How do you decide when it is time to finish your turn? Explain
what you think about as you decide whether or not to roll the dice again.
Materials: Game rules, dice, deck of playing cards; pencil,
paper, calculator
Extra Questions: Make up and write down new rules that you
think would make the game better or create a new game using dice (or cards).
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Topic(s):
Numbers and operations (N-39, 63, D-10), probability, critical and creative
thinking, communication
Activity Type:
Group Individual
Assessment:
Scale: Levels 1-5
Self Peer Teacher
Include in your portfolio?
Yes No Optional
Toward your marks?
Yes No Optional
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